![]() If you want to know the main advantages and disadvantages of SSE so you can decide what to play, here they are.If you are brand new to modding work through this before asking where to start.You may not post about questions that are answered in the FAQ.Please contact me using the comments section below with comments and suggestions.Submit Help Post Submit Text Post Posting Rules FiltersĪdd, ,, , or in the title of your post so posts can be filtered! Unfilter Using Mods If this happens, simply exit and restart the game and load a save game in which this mod was installed. Loading an older save game, and THEN loading a save-game with this mod installed, may wipe out some or all of the added NPCs in the Sky Haven Temple cell. It is BEST to use this mod on a NEWLY CREATED GAME. If you are not a blade, meaning you don't have the "BladesFaction" flag on your character, this bug may appear as well. I recommended loading from a save game made from OUTSIDE the Sky Haven Temple upon first installing this mods. Perhaps when the moving maanequin glitch occurs, the mannequins are somehow seen by the AI as being hostile. Looks like it's related to the moving mannequin glitch, which is a vanilla bug from Bethesda. NPCs attack mannequins: There is a bug where some of the NPCs will start attacking the mannequins. I highly recommend that mod if you intend to make your character a full Blade. This mod is compatible with the "The Paarthurnax Fix" mod, by the user "Gutbusters". If you have other mods related to Sky Haven Temple or the Karthspire area, please activate this one last as it alters the navmesh in order for the NPCs to move around the temple correctly and not get stuck on non-vanilla objects. Merchants appear during quest timeline instead of automatically being at the temple. Entrance located just outside the sleeping area. Private quarters for the Dragonborn added. ![]() Ver 2.41 - Surodiin bug where she might crash your wedding party is now fixed. Ver 2.4 - Your Blades recruits now become essential either upon initial recruitment, or upon the next dragon hunt quest you take them out on. Ver 2.33 - Added some storage barrels and some lighting to the sleeping quarters. If you install this mod BEFORE starting the quest "Alduin's Wall", Esbern will get Blades armor instead of "Mourner's Outfit" upon completion of the quest "Throat of the World". In-game music plays inside the temple now. You can now use fast travel from inside Sky Haven Temple. Courtyard practice area cleaned up and additional sparring dummies and archery targets. You'd think Delphine would clean up after the place better, with her being a former innkeeper! Gets rid of the rubbish piles and rock heaps left on the temple floor. A safe named "Blade Funds" containing 65000 gold, 20 gold bars, and 40 silver bars. A chest named "Blade Trove" containing some extra supplies. The entire temple is now also subtlely brighter. I do not take credit for this lighting mod, as I based it off other peoples' techniques. Some weapon racks on the staircase wall and in the armory. A forge, alchemy table (by Esbern's desk at the alchemy merchant), enchanting table (in armory), worktable (in armory), sharpening stone (in armory), and a smelter along with plenty of quicksilver (at main entrance). Various base NPCs around the temple so that the place doesn't look so dead. Butters, a beverage seller at the main dining table. Uthgier, an alchemy merchant near Esbern's desk. Galloway, a books and spells merchant located near Alduin's Wall. He sells and restocks blade equipment as well! H'orran, a Khajiit merchant just to the right of the main stairs. They will now appear after the completion of the quest "The Throat of the World" LATEST UPDATE: Version 2.6 Upon first encountering the Sky Haven Temple, the merchants won't be there beforehand anymore, breaking immersion. This mod adds the following to Sky Haven Temple:Ĥ.
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